IMPROVING STUDENT LEARNING OUTCOMES IN PKN SUBJECTS THROUGH ROLE PLAYING METHOD
DOI:
https://doi.org/10.17605/OSF.IO/26983Keywords:
Learning Outcomes, Role Playing MethodAbstract
The problem in this study is the low student learning outcomes. The formulation of the problem posed is whether using the role playing method can improve student learning outcomes. This type of research is classroom action research which is carried out in 2 cycles using the research design of the Kemis and Mc Taggart models. The stages in this study include the planning, implementation of actions, observation, and reflection. The data obtained in this study include the results of observations of teacher activities, and student activity observation sheets. The subjects of this study were students of class IV, totaling 23 people. The test results of the first cycle of action obtained the percentage of completeness classical is 56.52%, the percentage of classical absorption is 62.39%. In the second cycle, the results of the action test increased. Cycle II obtained the percentage of classical completeness of 91.30%, the percentage of classical absorption of 80.21%. Based on the test results, it can be concluded that using the role playing method can improve student learning outcomes.
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